10.4.11

This one's a Larf

If you really want to do something for a larf, link this script up to your FLA file and run it.



package  {
import flash.display.MovieClip;
import flash.events.*
import flash.system.*
import flash.errors.InvalidSWFError;
import flash.filters.BlurFilter;
import flash.display.ActionScriptVersion;
import flash.net.FileReferenceList;
import flash.desktop.Clipboard;
import flash.sensors.Geolocation;
import flash.external.ExternalInterface;
import flash.errors.IOError;
import flash.text.FontType;
import flash.text.CSMSettings;
import flash.ui.Keyboard;
import flash.ui.KeyboardType;
import flash.profiler.profile;
import flash.xml.XMLNode;
import flash.printing.PrintJobOptions;
import flash.ui.KeyLocation;

public class Structure extends MovieClip {
public function Structure() {
PlusListeners()
}
public function PlusListeners() {
stage.addEventListener(Event.ENTER_FRAME, Event1);
stage.addEventListener(Event.ENTER_FRAME, Event2);
stage.addEventListener(Event.ENTER_FRAME, Event3);
stage.addEventListener(Event.ENTER_FRAME, Event4);
stage.addEventListener(Event.ENTER_FRAME, Event5);
stage.addEventListener(Event.ENTER_FRAME, Event6);
stage.addEventListener(Event.ENTER_FRAME, Event7);
stage.addEventListener(Event.ENTER_FRAME, Event8);
stage.addEventListener(Event.ENTER_FRAME, Event9);
stage.addEventListener(Event.ENTER_FRAME, Event10);
}
private function Event1(event:Event):void {
trace("flash.system.ApplicationDomain.MIN_DOMAIN_MEMORY_LENGTH: " + flash.system.ApplicationDomain.MIN_DOMAIN_MEMORY_LENGTH)
}
private function Event2(event:Event):void {
trace("flash.system.Security.sandboxType: " + flash.system.Security.sandboxType);
}
private function Event3(event:Event):void {
trace ("flash.system.Capabilities.cpuArchitecture: " + flash.system.Capabilities.cpuArchitecture);
}
private function Event4(event:Event):void {
trace ("flash.errors.IOError: " + flash.errors.IOError);
}
private function Event5(event:Event):void {
trace ("flash.system.Capabilities.serverString: " + flash.system.Capabilities.serverString);
}
private function Event6(event:Event):void {
trace ("flash.display.ActionScriptVersion.ACTIONSCRIPT3: " + flash.display.ActionScriptVersion.ACTIONSCRIPT3);
}
private function Event7(event:Event):void {
trace("flash.ui.Keyboard.CharCodeStrings: " + flash.ui.Keyboard.CharCodeStrings);
}
private function Event8(event:Event):void {
trace ("flash.desktop.Clipboard.generalClipboard.formats: " + flash.desktop.Clipboard.generalClipboard.formats)
}
private function Event9(event:Event):void {
trace ("flash.external.ExternalInterface.objectID: " + flash.external.ExternalInterface.objectID); 
}
private function Event10(event:Event):void {
trace ("flash.system.IME.conversionMode: " + flash.system.IME.conversionMode);
}
}
}

What you're seeing here is the internal information that is stored deep inside Flash; everything from the Keyboard Character codes to the server string. 

The result should look like this:

flash.system.ApplicationDomain.MIN_DOMAIN_MEMORY_LENGTH: 1024
flash.system.Security.sandboxType: localTrusted
flash.system.Capabilities.cpuArchitecture: x86
flash.errors.IOError: [class IOError]
flash.system.Capabilities.serverString: A=t&SA=t&SV=t&EV=t&MP3=t&AE=t&VE=t&ACC=t&PR=t&SP=f&SB=f&DEB=t&V=WIN%2010%2C1%2C52%2C14&M=Adobe%20Windows&R=1280x1024&COL=color&AR=1.0&OS=Windows%20Vista&ARCH=x86&L=en&IME=t&PR32=t&PR64=f&PT=External&AVD=f&LFD=f&WD=f&TLS=t&ML=5.1&DP=72
flash.display.ActionScriptVersion.ACTIONSCRIPT3: 3
flash.ui.Keyboard.CharCodeStrings: Up,Down,Left,Right,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12,F13,F14,F15,F16,F17,F18,F19,F20,F21,F22,F23,F24,F25,F26,F27,F28,F29,F30,F31,F32,F33,F34,F35,Insert,Delete,Home,Begin,End,PgUp,PgDn,PrntScrn,ScrlLck,Pause,SysReq,Break,Reset,Stop,Menu,User,Sys,Print,ClrLn,ClrDsp,InsLn,DelLn,InsChr,DelChr,Prev,Next,Select,Exec,Undo,Redo,Find,Help,ModeSw
flash.desktop.Clipboard.generalClipboard.formats: air:text
flash.external.ExternalInterface.objectID: null
flash.system.IME.conversionMode: ALPHANUMERIC_HALF

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